SketchUp Pro 2026 v26.0.429 Patched Tested Free Download

Description of SketchUp Pro 2026 v26.0.429:

SketchUp Pro Full Patch & License Key Tested Download

SketchUp Pro (formerly Google SketchUp) is an easy-to-use 3D modeling software with a complete database of user-created and downloadable models. You can use it to sketch (or import) models to help with any project – furniture making, video game creation, 3D printing, interior design, and anything else you can think of.

The most intuitive way to design, document, and communicate your ideas in 3D. Work on your ideas in 3D space and quickly develop your project. Accuracy right from the start is key. SketchUp Pro 2026 v26.0.429 Patched allows you to design, define, and plan all phases of a project. Positioning-driven information is changing the way people, businesses, and governments around the world work. Through the implementation of Trimble’s advanced positioning solutions, increased productivity and improved safety are achieved.

SketchUp Pro 2026 v26.0.429 Crack is an intuitive 3D modeling application that allows you to create and edit 2D and 3D models using the patented push and pull method. The Push and Pull tool allows the designer to extrude any flat surface into a 3D shape. All you have to do is click on an object and then drag it around until you like what you see.

SketchUp Pro 2026 v26.0.429 Full Version is a program used for various 3D modeling projects such as architecture, interior design, landscape architecture, and video game design, just to name a few of its uses. SketchUp Pro Full Version contains additional features such as the ability to import and export files in various formats, access to 2D documentation software, layout tools, and a style generator that allows you to create custom border styles for models.

SketchUp Pro 2026 v26.0.429 Key Features:

  • Scenes Panel

Now that you have a better visibility toggle with hidden geometry and objects, we decided to take it one step further. We separate hidden geometry and objects so you can save them separately for each scene. You’ll see a new checkbox in the Scenes panel that allows you to save the visibility state of hidden objects. This gives you better visibility control for every scene.

  • Section Planes & Scenes

Keeping with the theme of the scene, you can now keep the cut plane visible for each scene. Why? Because the cut planes are grouped with objects, we want to make sure they behave like objects in terms of visibility for each scene. Before this change, only the top-level visibility of the cut planes could be saved for each scene. Again, you need more control over your scenes and consistency.

  • Hidden Objects are now Editable

Good news… hidden objects are now editable. What does this mean, you ask? When you select a hidden object in the Outliner, instead of disappearing completely when you try to edit your object, it appears in a grid view to make it easier for you to make changes. So keep up the good work without getting in the way of your editing workflow.

  • Improvements to Grips

Small but powerful feature: You can now use the Rotate tool when switching between ALL grips – just like the Move tool! This ensures greater consistency between tools so you can focus on your project.

  • Empty Objects

You’re working on a new table design and quickly adding a lamp to make it look more realistic, but you run into a problem! You did it too fast and forgot to group the lamp and the table separately. Because of this, everything is glued together as a whole, which creates a lot of editing problems and wastes time. Don’t be afraid anymore! You can now right-click on a space and create a grouped object or component from scratch. No more triple-clicking or drawing elsewhere; just place it where you want. And, a bonus! When you create a new object from scratch, a popup will appear allowing you to name it from the start. Say hello to the best modeling organization right from the start of your project. Tell us about speeding up your workflow!

  • New logo icons for SketchUp and its application suite

Layout, 3D Warehouse, Extension Warehouse, and Style Builder, as well as redesigned toolbar icons. The new flags align SketchUp with a wider range of Trimble products, and… they can be modeled in SketchUp Pro Crack!

  • Tag Folders

I’ve always wanted to make it easy for people who manage models to use long, complex tags and lookup lists. In this version, you can organize multiple tags in tag folders and manage folder visibility by scene. In addition, folders can be expanded and collapsed, making it easier to analyze the tag structure and find the tags you need.

  • Tag Filtering

It’s been a while since we’ve had the pleasure of introducing filtering to SketchUp’s Tags panel. Hopefully, it’s much easier to target specific tags. You can also use filtering when creating a tag folder: filter by prefix or naming convention, select Select All from the Tag Details menu, and click the Add Tag Folder button.

  • Live Component Configuration

Dynamic components are a new type of customizable parametric object, and you can manage them in SketchUp in this release. To import components directly into SketchUp Pro’s Latest Version, open the 3D Image Bank in SketchUp and navigate to our SketchUp Lab Live components collection (or use the new Live Components search filter in the advanced search options). Select live components to read and download into your SketchUp models!

  • Start PreDesign from SketchUp

Along with SketchUp Pro 2026 v26.0.429 Keygen, we’re also launching a new architectural research tool called PreDesign. Available to Pro subscribers, you can launch PreDesign (in a web browser) from SketchUp’s File menu. In PreDesign, you can geotag projects to understand the seasonal and prevailing climate, how this climate can affect the comfort and lighting of a built space, and what design strategies might be useful for your project. Think of PreDesign as a new way to start architectural design projects in SketchUp.

  • Under the hood: a rebuilt.SKP

SketchUp Pro brings significant improvements: recreating the.SKP file format. You will likely notice a significant reduction in file size when saving your model in the new format, and we are excited about the additional workflow improvements that this new file format will bring in the future.

  • Direct Download Updates

We are introducing updates for direct download. This means that the next time a new version is released, you can use this update service to automatically download the correct language version. When an update is available, you will be notified in SketchUp. You can choose to start downloading the update right away or delay it until later. After downloading the update, you will be prompted to save and close the existing file so you can disable SketchUp Pro Patch. From there, you can install the update to the desired location on your computer.

  • Performance Improvements

We’ve been focusing on improving the selection and deletion experience in LayOut – it’s now much faster! And don’t worry, we’re still working on even more performance improvements in future releases. But that’s not all… we’ve also made a few improvements to the selection tool.

  • Improved Select Tool

We wanted to help you make intentional, rather than random, moves in your intersection and window selection workflows. Now, when you click and drag to create an intersection or window selection, you won’t move anything by mistake! Previously, you could accidentally move an object when you just wanted to change your selection. Now you are more likely to get the desired result. Also, selecting and moving now happens when you click on the actual object, rather than the object’s bounding box, enhancing this intentional workflow. If you are now wondering: “How do I move an object?” Don’t worry, we’ve got you covered. Just pre-select an object and move from there.

What’s new in SketchUp Pro 2026?

(Released on 07-10-2025)

New:

SketchUp for Desktop:

  • Collaboration in SketchUp – You can now share SketchUp models through a private invite or by creating and sharing a public link. Those you share your model with can navigate your model, take measurements, leave comments, and even see updates in real-time.
  • Visualization – SketchUp 26.0 introduces a Distance Multiplier and color controls for Ambient Occlusion, the ability to invert a material’s roughness map, and the much-requested ability to choose the thumbnail you prefer when viewing your materials.
  • Performance – Sketchup 2026.0 improves both memory and working efficiency, making Sketchup more efficient, faster, and reliable. These performance updates are especially noticeable when working with large models.
  • Live Components – SketchUp 2026.0 adds functionality to the Scale tool (), adding grips allowing you to place and size Live Components by inference. Since you can now use the Paint Tool () to apply materials outside of a component’s predefined options, we’ve added several quality-of-life improvements to painting Live Components.
  • Modeling Workflows and Interface Updates – SketchUp 2026.0 includes several notable improvements across scaling, rotating, scenes, and inferencing.
  • Managing Activations – You can now reset all activations and authorize your current device without leaving SketchUp for Desktop.
  • Interoperability – SketchUp 2026.0 now offers several fidelity and efficiency improvements for importing and exporting DWG files. This includes hatch support and preserving section planes. The IFC export workflow has also been enhanced, consolidating IFC 2×3 and IFC 4 into a single file type with expanded Export Options.
  • Scan Essentials – Scan Essentials includes two new point cloud modeling workflows, the Texture Projection and Mesh Generation tools. The new Scene Manager better controls the visibility of point clouds in both SketchUp and Layout. With this update, you can also easily revert to the original georeferenced coordinate system when exporting.

LayOut:

  • LayOut Interface and Performance Updates – The LayOut interface on Windows looks and operates more like SketchUp with updated iconography, tray and panel configurations, and toolbar customization.
  • LayOut Drafting Tools – Four new drafting tools, Trim, Extend, Fillet, and Chamfer, are now available. These tools provide a more intuitive and effective way to create and manipulate 2D vectors.
  • Scrapbook Improvements – LayOut’s default Scrapbooks now include 2D Windows, Doors, Furniture, Kitchen, Bath under the Architecture category and additional plan view People libraries.
  • Importing and Exporting Improvements – LayOut 2026.0 brings multiple updates to DWG functionality, improving efficiency in how LayOut imports and exports your document using that file format including retaining SketchUp Tags and passing them as DWG layers.

Bug Fixes and Other Improvements:

SketchUp

Stability and Performance

  • Fixed an issue where opening or expanding the Components tray while using tools like Paste, Component, Move (in Copy or Stamp mode), or Rotate (in Copy mode) would cause a crash.
  • Added the ability to change the material preview (flat, cube or automatic switching) style via a context menu
  • Added the ability to set a custom directory for templates in Preferences
  • Improved automatic association of .skp files. When multiple versions of SketchUp are installed, .skp files now correctly default to opening in the latest installed version.
  • Addressed an issue where notifications could be triggered three times through the Ruby API, but would fail on the fourth.
  • Fixed intermittent crashes when editing Live Components.
  • Improvements have been made to handle model corruption that previously showed a ‘file invalid’ error, with more cases now being automatically fixed.
  • A crashing issue that could occur when importing very large images while the new graphics engine was active has been fixed.
  • Improved V-Ray integration by allowing version specification on the download page.
  • Resolved a crash that occurred with certain example files when specific groups were selected and then exploded from the context menu.
  • Fixed a crashing issue that could happen if a model being opened had a corrupt Normal map.
  • Implemented better performance when selecting large areas of complex models.
  • Fixed a crash that could occur when copying text objects that used the auto-text feature.
  • Addressed a crash that could happen when using the Create Radius extension.
  • Dragging a corrupt component into the model scene from the Components panel will no longer cause a crash.
  • Certain components will no longer flicker while using the Orbit tool.
  • A crash that occurred during the import of a specific hatch has been fixed. Additionally, resolved an issue where the back and front faces of certain geometry were reversed during import.
  • Corrected a bug in the Component Options dialog where default attribute values from custom SKC files were not being imported by updating the import mechanism to correctly parse and assign these values from the XML schema.
  • Addressed an issue where notifications could be triggered three times through the Ruby API, but would fail on the fourth.
  • MacOS – Fixed an issue where CMD + Tab could cause tool interruptions when tabbing away from and back into SketchUp. SketchUp will no longer lose inferences or drawn lines when performing this action.
  • Windows – Added tool icons next to many items in the application menus
  • Windows – Fixed an issue where Ruby SketchUp would crash when an HtmlDialog was called from a WebDialog.
  • Windows – Fixed an issue on Windows where SketchUp would crash on launch after a period of inactivity.

Usability

  • Extension Migrator is now pre-installed and automatically launches on your first install, prompting you to migrate extensions from a previous installation.
  • Author is changed to “SketchUp” for Extension Migrator for consistency with other shipped Extensions.
  • Fixed an Extension Migrator issue where “\r” would appear in text strings in some translations, including French.
  • Reset Workspace in Preferences > Workspace now restores SketchUp’s out-of-the-box workspace as intended.
  • The initial import directory is now saved to File > Preferences for all ‘import to model library’ options (Materials, Environments, Styles).
  • Fixed an issue where Environments would not download directly into the model from 3D Warehouse
  • Fixed an issue where downloading an Environment from 3D Warehouse and importing a .ske file used the incorrect name.
  • Fixed an issue with a mismatch in the English resource folder path which resulted in an error in the Welcome Window.
  • A bug that could cause the Escape key to fail to exit from group or component editing mode has been fixed.
  • Fixed an issue where scene thumbnails would show a ‘?’ instead of updating when changes were made in a Match Photo scene.
  • Improved the status bar text for painting Live Components. The Live Component can now be selected at the time of painting.
  • Fixed an issue where components with a corrupt transformation would disappear when scaled.
  • Improved the time it takes for the Live Component configuration panel to appear when switching between different Live Components.
  • Text or dimension elements now correctly show the assigned tag color when selecting Color by Tag.
  • Corrected an inaccurate bounding box report for groups that had been transformed with Ruby code.
  • Fixed an issue where materials used as tag colors were not appearing when using the Hidden Line face style with the new graphics engine enabled.
  • Addressed an issue where drawing a rectangle would show a help tip about squares, but the resulting rectangle was not a square.
  • The status bar text for the Lasso tool now displays as intended in languages other than English.
  • Objects set to glue to faces, when placed with the Move tool in Stamp mode, will no longer incorrectly rotate by 180 degrees.
  • Fixed an issue in tools where using the protractor could cause it to appear larger than normal.
  • Fixed an issue when navigation buttons were sometimes hidden when launching 3DWarehouse or Extension Warehouse.
  • Fixed an issue where dimensions inside a component being scaled would not update, and where the arrows would look stretched.
  • Fixed a crash that could occur when opening a model that had a corrupt style, or when choosing the Save Out > To 3D Warehouse option.
  • Fixed a flickering issue that could occur when animating between scenes with different section plane settings.
  • Fixed a crash that could occur while drawing by click-drag-release while using the Move tool’s Stamp mode.
  • Fixed an issue where resetting the scale of a group would make the contents disappear.
  • Fixed an issue where some animations weren’t always visible when transitioning Scenes with the New Graphics Engine.
  • Fixed an issue where some error messages were confusing or non-descript of what to do next.
  • Windows – A keyboard shortcut has been added in Preferences to show the Environment panel.
  • Windows – The tag color preview in the Tags panel now correctly displays textures instead of only a solid color.
  • Windows – An issue where having many scene tabs would cause the wrong scene to be selected when clicking on a tab has been fixed.
  • Windows – The materials panel no longer unexpectedly opens and scrolls when reactivating the Paint Bucket tool after using a camera tool.
  • Windows – The Create Material and Duplicate Material dialogs now show all controls when a scroll bar is present.
  • Windows – Pressing Enter/Return in text edit fields in the material panel now returns focus to the main window as expected.
  • Windows – Fixed an issue where copying text from the Ruby console would add another component in the viewport.
  • Windows – Fixed an issue where exported 2D images showed the background color through holes in the ground when the new graphics engine was enabled.
  • MacOS – An issue preventing the exploding of multiple Tag folders at once has been fixed.
  • MacOS – Fixed an issue where the materials dialog would jump to the top of the screen when editing an in-model material.
  • MacOS – Fixed a problem where if two materials had the same name, the first one would incorrectly appear where the second one was applied.
  • MacOS – Addressed issues in materials that could lead to a crash when an affected material was duplicated.
  • MacOS – Fixed an issue where thumbnail previews in file explorer are not generated when saving files.
  • MacOS – Fixed an issue where closing the SketchUp window, intentionally or unintentionally, during an upload to Trimble Connect blocked the ability to quit SketchUp, requiring a force quit.

LayOut:

Interoperability and Organization

  • When exporting LayOut files to DWG, the tag name structure will now be maintained. – Existing files will require a re-render of SketchUp model viewports for the new export behavior to take effect.
  • Fixed an issue that could cause the camera to shift when scale-copying SketchUp model viewports from the top or left grips.
  • Addressed a bug where text justification could be changed for dimension text when a file was opened in a different version of LayOut.
  • A bug where a scaled drawing in a group could be resized, causing paper-space measurement errors, has been fixed.
  • Fixed an issue which would cause line paths being used as attached leaders to jump if the path was duplicated and then the entity was moved.
  • Fixed a sun location issue where the sun’s location would not update in a model that was a viewport in a LayOut page.
  • You can now export each LayOut page as a separate DWG file, named with the logic: “Layout file name_Page number_Page name.”
  • Stacked SketchUp Model Viewports in LayOut will now be accurately exported in the same stacked position within the DWG model space.
  • Addressed a bug where importing large DWG files into LayOut with a scale less than 1:1 caused text and leader entities to appear with an incorrect size and position.
  • Windows – Fixed an issue that would show references in the Document Setup dialog for the wrong file when working with multiple documents in tab groups.
  • Windows – Fixed an issue where a model’s section plane symbols would not show when the model was in a LayOut document viewport.
  • MacOS – Fixed an issue where autotext in dimensions would be shortened or truncated after saving and reopening a file.

UI and Stability

  • Fixed an issue that could cause a 107 Error when saving a file after purging a pattern fill that was used in a clipping mask.
  • A crash that could occur when updating a model reference while on a blank page in the document has been fixed.
  • Fixed a bug which applied a double-click offset to the outside of an entity instead of inside.
  • Fixed an issue where snapping and inferencing could occur on parts of a model that were obscured by a clipping mask.
  • More issues related to font size and alignment discrepancies when using the Experimental Graphics Engine have been fixed.
  • An issue that prevented the creation of horizontal or vertical linear dimensions via the Ruby API has been fixed.
  • Fixed the behavior of dimensions on text entities to allow dimensioning text when there is a Stroke style applied to the text.
  • Windows – Fixed a crash that was caused by a third-party library when loading certain images in LayOut.
  • Windows – Fixed an issue where white text would become transparent while editing when using the Experimental Graphics Engine.

Localization

  • Addressed a number of localization issues including missing translations, incorrect product names, and broken links in our translated End User License Agreement (EULA).
  • Mitigated an issue that caused localized strings to revert to older translations. This regression affected all non-English languages, overwriting previously approved translations.
  • Fixed an issue where scrapbooks were missing when installing in languages other than English.

Interoperability:

Importers & Exporters

  • DAE
    • Component and material names are no longer ignored by the importer.
  • DWG/DXF
    • Resolved an issue where importing DWG files created duplicate data by importing both Component Instance and Component Definition names.
    • Polylines from DWG files now import as welded SketchUp lines for more predictable behavior.
    • Fixed an issue that prevented 3D DWG files from exporting correctly. While DWG files now maintain proper geometry and sections, we are aware that active cross-sections created in SketchUp may not be visible when the file is opened in AutoCAD. We’re continuing to investigate this behavior to ensure full section display in all compatible applications.
  • 3DS
    • Corrected an underlying issue that caused exports to the 3DS format to fail with certain models.
  • IFC
    • All IfcSpace attributes can now be roundtripped.
    • Corrected an issue that caused broken or missing geometry when importing certain IFC files.
    • Custom SketchUp metadata, introduced in 2025, is now supported in Trimble Connect.
    • IFC Roofs, Stairs and Ramps attributes were updated to comply with buildingSMART Validation Service compliance.
    • IFC Export: Resolved an issue that caused Korean and Japanese characters to become corrupted in IFC exports due to incorrect multi-byte character processing. The exporter now correctly handles these characters using consistent UTF-8 encoding.
  • USDZ & TRB
    • Fixed a bug that caused textures to be lost when uploading models to Trimble Connect.
    • The USDZ import library has been updated, fixing an issue where files from phone scans would appear black by using emissive textures as a fallback.
    • Resolved a bug that created invalid USDZ files that failed to load in external viewers and corrected color mapping to ensure colors match the original SketchUp file.
    • An issue that caused TrimBIM (.TRB) file sizes to increase with each export attempt has been resolved.

API Release Notes (Ruby & C API):

Breaking Changes

Undoable Scene Operations

In SketchUp 2026.0 adding, deleting, and modifying scenes is now an undoable operation. Previously, these operations were not included in the undo stack. Now, if an extension modifies scenes using the API, an operation will be added to the undo stack. If these scene modifications are not called inside of an undo operation, extensions will inadvertently be adding extra operations to the undo stack.

We are asking developers to update and test their extensions that work with scenes. Please make sure to wrap all your scene operations between Sketchup::Model#start_operation and Sketchup::Model#commit_operation so that your extension does not flood the undo stack. Please test that you are able to update your extension to work as expected, and report any issues you might find to centercode early in the beta cycle.

  • Modifying the properties Sketchup::Axes, Sketchup::Camera, Sketchup::RenderingOptions, and Sketchup::ShadowInfo of a Sketchup::Page is now an undoable operation.
  • Scene changes must now be called between Sketchup::Model#start_operation and Sketchup::Model#commit_operation to avoid flooding the undo stack. This is an important new dynamic and we will start requiring this for extensions submitted to Extension Warehouse. Extensions not following this will be rejected from the Extension Warehouse.

Non-invertible transformations

  • {Sketchup::ComponentInstance#transformation=}, {Sketchup::ComponentInstance#transform!}, {Sketchup::Group#transformation=}, {Sketchup::Group#transform!}, {Sketchup::Image#transformation=} and {Sketchup::Image#transform!} no longer accepts non-inversible transformations (typically a transformation scaling to 0 in any axis).
  • {Sketchup::Entities#transform_entities} can no longer apply non-inversible transformations to {Sketchup::ComponentInstance}, {Sketchup::Group} and {Sketchup::Image}.

Crash Fixes

  • Fixed a crash in Layout::SketchUpModel when trying to render a model with an environment before the viewport was added to a Layout::Document.
  • Fixed a crash on quit when using Sketchup.send_action in an HTML dialog on_close event.
  • Fixed an undo crash related to using Sketchup::Classifications#load_schema and Sketchup::ComponentDefinition#add_classification in the same operation.
  • Resolved a crash that occurred during a transaction rollback triggered by an undo in the UI.
  • Windows – Fixed a crash during model.place_component().
  • Windows – Addressed a crash when placing an Empty Component Definition in SketchUp.

API Improvements:

SketchUp Ruby API

  • Sketchup::Model#export now uses a new IFC exporter with new options (:ifc_version, :standard_ifc_hierarchy, :selectionset_only, :tessellated_geometry) and unsupported options (:doublesided_faces, :ifc_mapped_items, :ifc_types).
  • Added Sketchup::Model#active_section_planes and Sketchup::Page#active_section_planes.
  • Added Sketchup::Styles#remove_style and modified Sketchup::Styles#add_style to return the added style.
  • Added :show_version_warning_dialog optional argument to Sketchup.open_file.
  • Added Sketchup::Pages#unique_name.
  • Sketchup::Page#name= now automatically adjusts the name to make it unique if the given name is already in use.
  • Sketchup::ComponentDefinition#save_as and Sketchup::ComponentDefinition#save_copy now returns false if the save fails.

SketchUp C API

  • Added SUModelGetActiveSectionPlanes and SUModelGetNumActiveSectionPlanes.
  • SUEnvironmentCreateFromFile now allows an empty name parameter.

LayOut Ruby API

  • A new optional parameter for Layout::LinearDimension#initialize allows specifying the dimension line’s alignment on creation (DIMENSION_LINE_ALIGNED, DIMENSION_LINE_VERTICAL, DIMENSION_LINE_HORIZONTAL).
  • Added Layout::LinearDimension#leader_line_visible?.
  • Added Layout::Style#text_strikethrough and Layout::Style#text_strikethrough= with constants (STRIKETHROUGH_NONE, STRIKETHROUGH_SINGLE).
  • Added API for LayOut Attribute Dictionaries:
    • Layout::Document#set_attribute
    • Layout::Document#get_attribute
    • Layout::Document#delete_attribute
    • Layout::Document#attribute_dictionary
    • Layout::Entity#set_attribute
    • Layout::Entity#get_attribute
    • Layout::Entity#delete_attribute
    • Layout::Entity#attribute_dictionary
    • Layout::Page#set_attribute
    • Layout::Page#get_attribute
    • Layout::Page#delete_attribute
    • Layout::Page#attribute_dictionary
    • Added {Layout::Dictionary} class

LayOut C API

  • Added LOLinearDimensionCreateWithAlignment() and the LOLinearDimensionAlignment enumeration.
  • Added LOLinearDimensionGetLeaderLineVisible().
  • Added LOStyleGetTextStrikeThrough(), LOStyleSetTextStrikeThrough(), and the LOTextStrikeThrough enumeration.
  • Added functions for SketchUp Model Camera and Viewport Overrides
  • LOSketchUpModelGetCamera(), LOSketchUpModelSetCamera()
  • LOSketchUpModelSetViewportOverridesOnModel()
  • LOSketchUpModelResetViewportOverridesOnModel()
  • Added API for LayOut Attribute Dictionaries:
    • LODocumentSetAttribute()
    • LODocumentGetAttribute()
    • LODocumentDeleteAttribute()
    • LOEntityCreateAttributeDictionaryCopy()
    • LOEntitySetAttribute()
    • LOEntityGetAttribute()
    • LOEntityDeleteAttribute()
    • LOPageCreateAttributeDictionaryCopy()
    • LOPageSetAttribute()
    • LOPageGetAttribute()
    • LOPageDeleteAttribute()
  • Added LOTypedValueType::LOTypedValueType_Dictionary enumeration value
  • Added LOTypedValueGetDictionary() and LOTypedValueSetDictionary()

IFC Export API

  • The Ruby API has been updated to align with the new unified IFC exporter, deprecating old methods and adding new functions to control IFC version and hierarchy.

API Bug Fixes:

Ruby API

  • Fixed a regression in Sketchup::Model#drawing_element_visible? that threw an exception.
  • {Geom::Transformation#inverse} and {Geom::Transformation#invert!} raises ArgumentError for non-inversible transformations (typically a transformation scaling to 0 in any axis).
  • inspector_names() now correctly lists the Environments panel.
  • Fixed an issue where saving with the SketchUp API could cause file corruption.
  • The same name can no longer be assigned to multiple scenes via the Ruby API.
  • Documentation for the rendering option now shows the accepted value, and setting edge type to 1 will not crash SketchUp.
  • Documentation update for DWG export now shows the materials option.
  • Few other Documentation issues have been fixed.

C API

  • SUModelAddLayers() now ensures that layer names are unique.

Operating Systems:

  • Windows 7
  • Windows 8/8.1
  • Windows 10
  • Windows 11

Screenshot:

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