Description of Maxon CINEMA 4D Studio 2025.2:
Maxon CINEMA 4D Studio Pre-Activated is the perfect package for all 3D artists who want to achieve incredible results quickly and effortlessly. Beginners and seasoned professionals can quickly achieve incredible results using Cinema 4D’s tools and features. The legendary reliability of Cinema 4D also makes it ideal for high-speed 3D productions. Its fast, powerful, flexible, and stable tools make 3D workflows more accessible and efficient for design, motion graphics, visual effects, AR/MR/VR, game development, and technical professional visualization.
Maxon CINEMA 4D Studio Full Version character tools make it easy to create character outfits and progressive character simulations. Adding hair or fur to characters is quick and modest with an influential suite of hair tools that allow you to grow, comb, style, and animate. The physics engine makes it modest to perform compound crashes and collision among objects, be it just a few or thousands. Network interpreting permits you to benefit from all the PCs on your network to help render your animations quicker.
In addition to comprising all of the features found in CINEMA 4D Prime, Visualize, and Broadcast, Maxon CINEMA 4D Studio Latest Version, enhances innovative character tools, hair, a physics engine, and a limitless client network for interpreting. The result is that Maxon CINEMA 4D Studio can challenge any project you throw at it with comfort.
Cinema 4D Studio 2025.2 Key Benefits:
Easier More Realistic
Maxon CINEMA 4D Studio Crack makes the easiest-to-use professional 3D software more competent than ever before. Novel tools, in addition to prolonged and revised features, help you turn your thoughts into reality even faster and with less effort. The enhanced workflow helps you meet the tightest deadlines. We’ve even gone so far as to reinvent the line!
Work Fast, Play More
Smooth workflows bring originality to life. That’s why the workflow is opposite and centered on Maxon CINEMA 4D Studio Patch. The innovative Take System will save valuable time. The novel Color Selector does all those things you always wanted with color, in addition to things you didn’t even know you wanted! Incorporation with Sketchup and the Houdini Engine makes Cinema 4D your ideal hub.
Onboard spline tools with real-time feedback
Maxon CINEMA 4D Studio’s Latest Version comes with a comprehensive spline toolkit – no need to switch to an exterior tool. Simply produce and adjust splines with Cinema 4D’s new Pen tool, drawing, smoothing, arc tool, and Boolean commands.
Intuitive and efficient organic modeling
Dozens of new features and enhancements in Maxon CINEMA 4D Studio make shaping a true pleasure. Utilize Sculpt to PoseMorph, for example, to speed up character animation. Simply sculpt hard-surface models with Edge Detection. Release 17 makes sculpting in Cinema 4D easier than ever.
Better variability & usability
Maxon CINEMA 4D Studio provides novel and extended shaders to increase usability and presentation. Through the novel Material Override function, you can effortlessly override the exact channels of nominated materials to make clay or matte renders.
Stability
The stability of Maxon CINEMA 4D Studio is well-known in the 3D community and beyond. All new features and functions are fully controlled by QA and our beta testers before release. Our free update package, which is published periodically, further optimizes Cinema 4D and responds quickly to changes in the operating system and drivers!
Powerful Help System
You can quickly answer any questions about specific features by right-clicking and going directly to the documentation for the integrated software.
Procedural Workflows
Be flexible from start to finish! Staying flexible to make last-minute changes is important no matter what project you’re working on. Maxon CINEMA 4D Studio offers a host of non-destructive features: parametric modeling, procedural shading, textures, and more. The Cinema 4D Take System allows you to store and manage multiple versions of scenes in one file!
Cinema 4D Studio 2025.2 Key Features:
- Modeling: Introducing ZRemesher for retopology, new interactive modeling tools, enhanced spline nodes, new capsule capabilities, and improved vector import.
- Cloth Simulation: With all-new Fabric and Strap dynamics, you can achieve more realistic simulations on multi-threaded CPUs or GPUs.
- Redshift Everywhere: Redshift for Cinema 4D now supports CPU rendering and includes high-quality preview in the viewport and import/export of Redshift content.
- Capture 3D models with Moves by Maxon: Quickly convert a series of images into 3D models in Cinema 4D.
- Track Modifier Tag: Allows you to change the animated tracks on objects or beacons quickly.
- User Interface Enhancements: The most intuitive 3D app just got better. The modern C4D interface shows you what’s important and focuses more on your work.
- Capsules: Capsule assets built into the core of C4D scene nodes provide plug-in-like procedural capabilities.
- Spline import: Import vector images from Illustrator, PDF, and SVG files to use in your 3D scenes. Advanced features are supported, such as symbols and shapes filled with gradients.
- Polygonal Modeling: Polygons are 3D building blocks. With Cinema 4D’s comprehensive set of polygon modeling tools, it’s easy to create everything from cars to creatures.
- Parametric Modeling: Maxon CINEMA 4D Studio License Key offers a variety of parametric objects that give you a structure to build and give you the flexibility to make changes at any time.
- Volume Modeling: Volume modeling based on OpenVDB Cinema 4D provides a procedural way to create complex objects by combining basic shapes in Boolean operations.
- Sculpting: Create organic models with Cinema 4D’s intuitive sculpting tools. Drag, smooth, flatten, crop, compress, etc. Your stitches are like digital clay.
- Poly pen: This is the Swiss army knife for 3D modeling. Easily create, select, move, or delete points, edges, and surfaces without changing tools.
- Polygon Reduction: Reducing polygons quickly reduces the number of polygons in a model while maintaining smooth UVs, point maps, and light mesh selections.
- Texturing: The Cinema 4D material system allows you to create photorealistic materials with layered material channels, reflectance, procedural shaders, and more.
- Node-based Materials: Create complex materials for Maxon’s physical renderer. Intuitive, flexible, and powerful, as you would expect from a node-based system.
- BodyPaint 3D: BodyPaint 3D has a complete set of tools for painting detailed textures directly onto your 3D objects, turning models into beautiful works of art.
- UVs: Maxon CINEMA 4D Studio provides everything you need to make working with UV a pleasure, whether it’s solid surfaces or organic shapes.
- Animation Basics: Almost any object, material, or parameter can be animated. You can create keyframes manually, with automatic or parametric keyframes.
- Character Animation: Maxon CINEMA 4D Studio offers a variety of powerful and easy-to-use animation tools to help you create and bring characters and creatures to life.
- Fields System: By far the most powerful feature in MoGraph and more than just mitigation. A new way to control, layer, and link effects to each other.
- Magic Bullet Looks: Easily apply any of over 200 predefined movie views, import LUTs, or work with custom color grading tools – right in C4D.
- Car Rig: Whether you’re animating your car for advertising or visual effects, these powerful and intuitive Car Rig presets help you easily prepare your car for a powerful glide.
- Simulation: Create dynamic relationships between objects, create hair and fabrics, or use springs, motors, and aerodynamics to create impressive simulations.
- Lighting in C4D: Exposure controls, including Color, Brightness, Dim, Visible or Volumetric Light, Noise, and Lumens or Candela Brightness, deliver real results.
- Tracking objects or camera positions is necessary to integrate 3D elements into the footage. C4D offers built-in tools to achieve this.
- Character Object: Allows you to easily create flexible rigs for all types of characters based on presets for bipeds, quadrupeds, and other animals created by top animators.
- Mixamo Control Rig: Easily apply animated clips from the Adobe Mixamo library to your Cinema 4D characters and transform or repurpose them in a few simple steps.
- Toon Rig: Animation as in Looney Tunes. This versatile character pack offers all the features you need to bring cartoon style to life.
- Rendering system: With elegantly realistic rendering and easy infrastructure management, Cinema 4D has everything you need for a smooth rendering workflow.
- Moving by Maxon: Capture facial and body movements with our iPhone and iPad apps and instantly apply them to your character in Cinema 4D.
- Substance: The Substances plugin for C4D offers built-in 3D content creator support for Allegorithmic procedural material workflows in C4D.
- Voronoi Fracturing: The Voronoi Fault allows you to break any object into procedural fragments, using just about anything to control the distribution of the fragments.
- Take System: Edit and save almost any settings in Cinema 4D – object properties, animation, lighting, camera, materials, textures, and more.
- After Effects Integration: Cineware Maxon lets you insert your C4D projects directly into After Effects, manage 3D assets, and render directly from After Effects.
- Adobe Illustrator: Integration with Adobe’s industry-leading vector graphics software allows you to import original vector graphics, fonts, and graphics into Cinema 4D.
- Adobe Photoshop: Tight integration with Adobe industry standards for image processing allows you to import layered PSD files, for example. for easy fabrication.
- Network Rendering: Flexible administration is the key to efficient rendering. The C4D network rendering solution simplifies rendering client administration.
- Supported File Formats: The work environment is rarely homogeneous and fluidity between tools is essential. C4D supports all common interchange formats.
- SDK / Development Community: In a studio environment, it is often necessary to create tools to integrate C4D into the pipeline. Our well-designed SDK makes this process easy.
- X-Particle Integration: X-Particle is by far the most widely used modeling tool for C4D. From realistic effects to abstract motion graphics, anything is possible.
- Unreal Integration: With the release of Unreal Engine 4.23, Epic Games introduced support for Cinema 4D via the Datasmith plugin.
- Unit Integration: The Unity plugin (available from the Unity Asset Store) is compatible with Cinema 4D R21+ and Unity 2019.3.0+.
- Vectorworks Integration: Vectorworks develops versatile design and BIM software for the architectural, landscaping, and entertainment industries.
- Archicad Integration: ARCHICAD is a leading provider of Building Information Modeling (BIM) software solutions for architecture and design.
- Allplan Integration: ALLPLAN is a global developer of open building information modeling (BIM) solutions.
- Sketchfab Integration: With the free Sketchfab plugin, you can upload 3D objects and animations directly from Cinema 4D to the Sketchfab platform.
- Environment: Creating a terrain model from scratch is hard work, but there are specialized tools that allow you to create a world in an instant.
- Apple Final Cut Pro and Motion: Maxon CINEMA 4D Studio can create layered Final Cut Pro 7 project files with just a few clicks.
- Nuke Integration: Maxon CINEMA 4D Studio can create fully NUKE project files with the correct node structure.
- Blackmagic Fusion Integration: Instantly render Fusion compositions with Cinema 4D.
- Simulation Partners: Whether it’s an impressive simulation of smoke, water, fire, or an abstract particle flow for motion graphics, there’s software for it.
- Rendered with Chaos V-Ray: V-Ray is an award-winning rendering engine for artists, architects, designers, and generalists to render anything you can imagine.
- Rendering with Arnold: Arnold for Cinema 4D provides access to the powerful Autodesk Arnold rendering engine from the standard Cinema 4D interface.
- Rendering with Corona: High-performance (unbiased) photorealistic rendering focused on realism, ease of use, and affordability without sacrificing quality or power.
- Other Renderers: Every artist has their preferences when it comes to rendering. That’s why Cinema 4D supports a wide range of external rendering engines.
- Real-Time Graphics: The key, especially in broadcast production, is the ability to quickly add state-of-the-art graphics. C4D brings 3D objects directly to mainstream applications.
- Motion Capture: Motion capture is an easy way to quickly and realistically animate characters. Cinema 4D supports major mockup device manufacturers.
- Cineware for After Effects: Since 2013, Cineware has been seamlessly integrating Cinema 4D assets into After Effects.
- Cineware for Illustrator: Add and edit 3D objects in real-time in Adobe Illustrator CC 2020 with the new Cineware plug-in for Illustrator.
- Rendering with Octane: OctaneRender is a spectrally correct unbiased GPU rendering engine with high quality and output speed, popular among C4D artists.
- Placement Tools: Placing objects in a scene has never been easier and more intuitive, whether you’re creating a complex environment or adding greenery to a logo.
- Asset Browser: Easily find and use models, materials, and other assets. An amazing library of resources to support your creativity is always there.
- Scene Manager: New node-based capabilities in Cinema 4D let you use flexible node resources for procedural geometry creation, cloning, and more.
- MoGraph Basics: MoGraph is our unique, award-winning procedural modeling and animation tool that makes C4D the best choice for motion designers.
What’s new in Maxon CINEMA 4D Studio 2025.2?
(Released on 02-04-2025)
New Features:
General
- Updates to Look at Camera
- Invert – Reverses facing direction
- Support for driving Bank Rotation in addition to Pitch
- New Mode: Align to Camera Plane – Rotates objects to act like it is 2D within camera view.
- Tag UI enhancements
- Tags that support Property Transfer and Fields for procedurally driving their contents now feature a simplified, one-click mode switch.
Rocket Lasso Capsule integration
- Deformer style Rocket Lasso Capsules are now available to all Cinema 4D users and have been integrated in the UI for quick access
Particles
- Interactive Emitter Handles
- Emitter scale, speed and direction can now be adjusted through handles in the Viewport
- Emission Density Control
- Varying density of particle emission can now be controlled with Maxon Noises, Fields and Vertex Maps
- Custom Properties
- Automatic creation and deletion of Custom Particle Properties based on their usage
- Greatly simplified management and quick access to Particle System elements using a specific property.
- Additional Outputs
- Proximity based Particle Modifiers can now store the number of particles within their search radius.
- Predator Prey Modifier can additionally store the current status of particles (chasing or fleeing), distance to and unique index of other predators / prey particles as Custom Properties.
- Flock can store the unique index of the closest particle.
- Cache Playback
- Subframe interpolation now offers Cubic and Cubic Monotone for smoother results.
Bug Fixes:
Animation
- Fixed a stability issue with the Jiggle deformer when rendering.
Asset Browser
- Fixed an issue with the Commander displaying presets even though they were not usable in the given context.
- Fixed an issue with the Commander where the beginning of a search string was not given higher priority than the following parts.
- Fixed an issue with the Melt nodes modifier that was not listed in a Commander search but only available in the Asset Browser.
Attribute Manager
- Fixed an issue with spline graphs in XPresso where presets could not be loaded when in a separate spline window.
BodyPaint 3D
- Fixed an issue with the Texture UV Editor where textures created with paint tools would not wrap in the U direction.
- Fixed a stability issue with the UV Peeler tool.
- Fixed a stability issue with the Paint Setup Wizard.
Character Animation
- Fixed a stability issue when editing the Collision deformer.
- Fixed a Viewport performance issue with the Subdivision Surface object in combination with the Surface deformer.
Color Chooser
- Fixed an issue with the Color Chooser where the button to switch to Linear Numeric Values did not work.
Color Management
- Fixed an issue with OCIO color management where the Undo function could not properly revert a color space conversion.
- Fixed an issue with OCIO color management where saving objects to the Asset Browser and loading them back from there would change their colors.
- Fixed an issue with OCIO color management where objects could not be copied between scenes using internal and external OCIO configuration files.
- Fixed an issue with OCIO color management where the conversion of node-based materials was not working correctly.
- Fixed an issue with OCIO color management where the Color Remap gradient in fields performed incorrect color conversions.
Deformer
- Fixed an issue with the FFD Deformer where mesh components could not be selected correctly when Deformed Editing was active.
Dynamics
- Fixed an issue with Rope simulation where the legacy solver algorithm did not work.
Exchange
- Fixed a stability issue when exporting selected objects to FBX.
- Fixed an issue with Alembic import where n-gons were not handled correctly.
Interface
- Fixed an issue with Icon Palettes where Undo and Redo could not be added while the Customize Palette mode was active.
- Fixed an issue with particle emitters where the user interface contained some dropdown menu icons that had no content.
- Fixed an issue with the Cinema 4D Home window closing when trying to open a non-existent file.
- Fixed an issue with scene tabs where adding a new tab would close an existing empty scene.
- Fixed an issue with the Cogwheel object where rounding errors prevented clean integer values in some numeric input fields.
- Fixed an issue with XRefs where the Pivot parameters of the Add XRef function were in the wrong order.
- Fixed some issues with commands in the context menu for icon palettes.
- Fixed an issue with the Attribute Manager where the heading text for Scene mode was inconsistent.
Material Manager
- Fixed an issue with the Material Manager where the Override Material specified in the Render Settings was removed when applying “Delete Unused Materials”.
- Fixed an issue with the Material Manager where unused materials could not be deleted if they were part of a take that had since been deleted.
Modeling
- Fixed an issue with the Bezier object behaving incorrectly when “Closed X” or “Closed Y” was enabled with the low default number of grid points.
- Fixed an issue with the Join Points/Edges command incorrectly creating edge cuts even when only one edge was selected.
- Fixed an issue with the Loft generator not including its caps when enabling the Reverse Normals option.
- Fixed an issue with the Loft generator not displaying some Isoparm lines in the Viewport.
- Fixed an issue with the Extrude object where the Reverse Normals option would not work properly.
- Fixed an issue with polygon modeling where deleting a single point on a quad polygon would delete the entire polygon.
- Fixed an issue with the Extrude object where caps were created even though Start and End caps were disabled.
- Fixed some issues with the Bevel tool not respecting the Limit option.
- Fixed a stability issue with the Nodes Mesh capsule.
- Fixed some stability issues with Pattern Selection.
- Fixed an issue with the Mesh Checking function not counting n-gons correctly.
- Fixed a stability issue with the Thicken generator.
- Fixed an issue with various Selection tools where the Tolerant Selection option was incorrectly available in Point mode.
- Fixed a stability issue with the Remesh object.
- Fixed a stability issue with the Python Generator.
- Fixed a stability issue with the “Extrude” Scene Nodes Deformer.
- Fixed an issue with Mesh Checking incorrectly highlighting n-gons.
- Fixed a stability issue with the Boolean generator.
- Fixed an issue with the Python Generator creating polygon selections incorrectly.
- Fixed an issue with the Subdivision Surface object that could not be made editable when it had 0 subdivisions.
- Fixed an issue with the Boolean generator where the geometry would disappear if there was only one child object.
- Fixed an issue with the Bevel deformer where, in conjunction with certain generators such as Subdivide Surface, Boole and Thicken, the Viewport did not refresh.
- Fixed an issue with the Spline Wrap deformer not working when an Instance object was used as a Rail spline.
- Fixed an issue with the Fill Selection command where hidden polygons were visible in the mouse-over preview.
- Fixed an issue with mesh component selections where hidden edges and polygons were visible and selectable in the mouse-over preview.
- Fixed an issue with the Line Cut tool where cuts did not stop at the intended points.
- Fixed a stability issue with Path Selection in Live Path mode.
- Fixed an issue with the Bevel tool where the Depth control did not work correctly for negative values.
- Fixed an issue with the Close Polygon Hole tool where the mouse-over preview could not be applied.
- Fixed an issue with the Viewport Solo feature not working when manipulating objects nested under generators.
- Fixed an issue with the Boolean generator causing a flicker in the Viewport when too many n-gons were generated.
- Fixed an issue with the Boolean generator where the beveling effect of a Bevel deformer was sometimes applied in the wrong direction.
- Fixed an issue with the Snap function where its keyboard shortcut did not work as expected.
- Fixed some issues with the Boolean generator where material assignments were not working correctly.
- Fixed an issue with the Split command for splines where the segments that became a new object always remained part of the original object.
- Fixed an issue with the Optimize command not removing overlapping points.
- Fixed an issue with the Helix object where the number of subdivisions could not exceed 4000.
- Fixed some stability issues with the Boolean generator.
- Fixed an issue with the Fit Circle tool creating a small offset.
- Fixed an issue with the Fill Selection tool not stopping at edge selections.
- Fixed an issue with the Mesh Checking tool displaying an incorrect number of not-planar polygons.
- Fixed a problem with the “Link Objects to Delete” and “Link Current State to Object” commands that created duplicate material tags when applying deformers.
- Fixed a stability issue when adding a Subdivide capsule to a mesh containing bad data.
- Fixed a stability issue with the Physical Renderer when using Boolean objects.
- Fixed an issue with selection tags of generators where it was possible to delete these tags in the Object Manager.
- Fixed an issue with the selection tag of the Boolean generator disappearing when using the Current State to Object command.
- Fixed an issue with the Symmetry object causing child objects in a hierarchy to move out of position.
- Fixed an issue with the Symmetry Hub where the value increments in the Rotation input fields were too high.
- Fixed a stability issue with the Iron tool.
- Fixed a stability issue with the Boolean generator.
MoGraph
- Fixed an issue with the Shader effector not working correctly with the Spline shader.
- Fixed an issue with MoGraph where deleting animated fields would also delete the animation of their referenced objects.
- Fixed a stability issue with MoGraph.
- Fixed a stability issue with the Curvature mode of Point Object fields.
- Fixed a stability issue with the ReEffector when there was a recursive reference.
- Fixed an issue with the Matrix object where the option to generate Thinking Particles was missing.
- Fixed a problem with the Field Driver tag where a copy of the driven tag on another object would still be associated with the same field.
- Fixed a performance issue with the Voronoi object and the Text object at high point counts.
- Fixed an issue with the Tracer object not working correctly.
- Fixed an issue with fields not displaying geometry due to missing refresh.
- Fixed some Viewport refresh issues with the Cloner object.
- Fixed an issue with the Redshift Matrix object where the Viewport did not refresh after reverting a scene to its last saved version.
- Fixed an issue with the Average command of the Normal Editing manager.
Nodes
- Fixed a performance issue with the Nodes Mesh capsule caused by the Evaluate Spline node.
- Fixed an issue with the Node Editor where duplicating a floating input node created duplicate ports in the editor’s input port area.
- Fixed an issue with the Nodes Spline capsule causing some refresh problems in the Viewport.
- Fixed an issue with the Nodes Mesh capsule where the Field Driver tag did not work correctly.
- Fixed an issue with node capsules where it was not possible to save an asset from an older scene file.
- Fixed an issue with the Field Driver tag not working correctly on a Nodes Mesh capsule inside a cloner.
Node Editor
- Fixed an issue with the Node Editor where the icons for ports to connect were inconsistent in the Connect Node context menu.
Object Manager
- Fixed an issue with the Connect and Delete command where the resulting object did not have the expected axis orientation.
- Fixed an issue with the Object Manager where deselecting elements by drawing a rectangle while holding Ctrl missed some elements.
- Fixed an issue with the Object Profiler where the green check mark was not displayed correctly for larger calculation time values.
- Fixed an issue with the Replace With tool reversing the order of the replaced object’s tags.
- Fixed an issue with the Connect Objects and Delete command flipping rotation values by 180 degrees.
Objects
- Fixed an issue with the Extrude object where the Reverse Normals option had no effect.
- Fixed a stability issue with spline-based deformers.
- Fixed an issue with the Volume Builder when used in a Field Force object where the volume object had a different axis orientation than its source mesh.
- Fixed some performance issues with the Connect object.
- Fixed a stability issue when tweaking the spline of many Sweep contour splines at once.
Other
- Fixed an issue with the Object Profiler where the displayed values would disappear after a short time or on mouse-over.
- Fixed a stability issue with takes and XRefs.
- Fixed an issue with STEP import where the names of imported objects were incorrect.
- Fixed a stability issue with scene nodes when accessing the vertices of a polygon.
- Fixed a stability issue with the Projection deformer.
Powerslider
- Fixed an issue with the Timeline Ruler of the Animation palette where markers could not be deleted using the context menu command.
Preferences
- Added a Filter field to the Interface section of the Preferences dialog, which now allows the selection of Reference colors.
Redshift
- Fixed a stability issue with Redshift IPR when working with Hair tools in the Viewport.
Render Queue
- Fixed an issue with Color Management where there were differences between the Render Queue and Picture Viewer results when opened in Adobe Photoshop.
Renderer
- Fixed an issue with Color Management where render results turned out darker in the Interactive Render Region than in the Picture Viewer.
- Fixed an issue with the Remesh object not working with Physical renderer when the Transfer Attribute option was enabled.
- Added an option to synchronize the project’s Frame Rate with the value in the Render Settings.
- Fixed a stability issue with Redshift and Area lights.
Sculpting
- Fixed a stability issue when rendering a sculpting scene.
Simulation
- Fixed an issue with Particle simulation where the Math modifier inconsistently used seconds and frames as time units.
- Fixed a stability issue with Balloon simulation.
- Fixed an issue with Rigid Body simulation where results could not be cached as Alembic correctly.
- Fixed some issues with Dynamics simulation where clones in Multi-instance mode did not inherit particle velocities correctly.
- Fixed an issue with Pyro simulation where modifying the Render Settings would change the dynamics simulation.
- Fixed an issue with Rigid Body simulation where contact with an animated collider would cause intersections.
- Fixed an issue with Particle simulation where the Blend modifier offered a “Dot Product” Extract option that had no effect.
- Fixed an issue with the Particle Group object where some tags were removed when reverting to the last saved version of a scene.
- Fixed an issue with the Tracer object where the Connect All Objects and Connect Elements modes caused an unfounded MoGraph error message.
- Fixed an issue with the Basic Emitter attributes where the Group input field on the Custom tab was too small.
- Fixed an issue with the Particle Node Modifier when used to set a custom particle age.
- Fixed an issue with Particle simulation where custom properties of the Group Link type did not work correctly.
- Fixed an issue with Particle simulation where the Math modifier would apply meters instead of the unit defined for the current scene.
- Fixed an issue with Particle simulation where the Math modifier had a default Multiplier value of 0 instead of 1.
- Fixed an issue with Particle simulation where incorrect Group Links were not handled properly.
- Fixed a stability issue when caching a scene with a specific combination of cloners, rigid bodies and soft bodies.
- Fixed a stability issue when switching between multiple scenes with Cloth simulation.
- Fixed an issue with the Particle Node Modifier where editing its input ports would shuffle their order.
- Fixed an issue with the Follow Spline modifier returning incorrect segment indexes.
- Fixed an issue with the Time node not working inside the Particle Nodes Modifier.
- Fixed an issue with Particle simulation where the Current State To Object command would generate a “Distance” Vertex Map tag even if the Velocity property was disabled.
- Fixed an issue with Particle simulation where an added Custom Property of type Quaternion was causing Viewport refresh issues.
- Fixed an issue with the Cloth simulation tag behaving incorrectly on objects with small polygons.
- Fixed an issue with Pyro simulation not working at all.
- Fixed an issue with Particle simulation where the Mesh emitter failed to generate particles with a custom UVW property.
- Fixed an issue with Particle simulation where there were some conflicts when naming Custom Properties of particles.
- Fixed an issue with the Tracer object when tracing particles emitted with a non-uniform Density Distribution.
Take System
- Fixed an issue with the Take system where the use of XRefs caused an unfounded warning message.
Team Render
- Fixed a stability issue when using Team Render with the Multi-Pass option enabled.
Timeline
- Fixed a stability issue with the Bake Objects function of the Timeline.
- Fixed an issue with the Timeline displaying inconsistent window names.
- Fixed an issue with the Motion System where no Motion Layer could be added from the Timeline in F-Curve mode.
- Fixed an issue with the Timeline where its display filters for Object Manager linking did not work correctly with Nodes Modifier capsules.
- Fixed an issue with the Timeline where copying and pasting keyframes between identical hierarchies caused some inconsistencies.
- Fixed a stability issue with the Timeline.
- Fixed an issue with the Timeline when copying and pasting animation tracks between objects.
UV Tools
- Fixed a stability issue with the UV Peeler and multiple UV tiles.
- Fixed an issue with the UV Editor window where all content disappeared after using the “Revert to Saved…” command and drawing a Rectangle Selection.
- Fixed an issue with the UV Editor window where the window title characters were not properly smoothed at higher display resolutions.
- Fixed an issue with TIF images not preserving their layers when opened in the Texture UV Editor.
Viewport
- Fixed an issue with the user interface where clicking the middle mouse button would select all polygons of an object.
- Fixed a stability issue when working with a complex scene nodes setup in Standard layout.
- Fixed a problem with instance objects that retained the initial size of their bounding box even after the size of the reference object was changed.
- Fixed an issue with the Paint Tool where edits to vertex maps did not immediately trigger their effect on cloned Instance objects.
- Fixed an issue with tool axis handles not being highlighted on mouse-over in scenes saved with older releases.
- Fixed an issue with render instances where rigged character objects were showing large artifacts in the form of joints between the render instance and the source.
- Fixed an issue with color management where character controller splines had incorrect colors in the Viewport.
- Added options to customize the HUD of the Move/Rotate/Scale tools.
Volumes
- Fixed an issue with volumes where light sources did not provide consistent illumination.
- Fixed an issue with volume caches where the Move Cache to External command did not include all frames.
XRefs
- Fixed an issue with XRefs where overrides in the referencing hierarchy did not work correctly.
- Fixed an issue with XRefs where self-references could create an infinite reference loop.
- Fixed an issue with XRefs where changing the rotation order of an XRef object would change the animation after saving and reopening.
- Fixed some issues with the Viewport preview of Redshift materials in Simple XRefs.
- Fixed an issue with Simple XRefs where the Viewport did not show a preview of the materials of imported assets.
- Fixed an issue with XRefs where flushing an XRef did not update some camera parameters.
- Fixed a problem with Xrefs where changing the Reference path would cause the animation to disappear.
Operating Systems:
- Windows XP
- Windows 7
- Windows 8/8.1
- Windows 10
- Windows 11
Screenshots:
Maxon CINEMA 4D Studio 2025.2 Full Version Free Download from the links given below:
I am so happy but very surprised that this actually worked!
I’m really excited to start using this program
Is this legit?
like to try this